To open a drawer it's the same mechanic, requiring you to pull back on the mouse once the handle is grabbed to open it. To open a door, you must click and hold the object with the left mouse button, then draw the mouse back or push it forward depending on which way the door swings. Puzzle solving is the heart of the gameplay, and like in Frictional's Penumbra games, manipulation of objects is handled in a way that gives you a greater sense of connection to the character. It also sets up a gameplay dynamic between dark and light - do you stay in the shadows to hide from enemies but risk your sanity, or light up everything you can to keep your wits? It's not something that happens often, but the lingering threat is enough to make you tread carefully even if the way forward seems clear. Sometimes the transition is harmless, but during the momentary blindness that besets Daniel as he stumbles into blackness it's entirely possible a shambling monster could round a corner and slash him down. You can still see in the darkness if you've run out of both oil and tinderboxes since Daniel's eyes will eventually adjust to the deep-blue murk of darkness, but there's a moment of adjustment, mimicking the dilation of his pupils to altered intensity of light. Tinderboxes are also scattered around amidst ancient books and in dusty cabinets and used to spark torches to illuminate passageways and candles within kitchens and torture chambers to make it less psychologically taxing as you explore. A lantern is always available to light up corridors, provided you've enough fuel to keep it lit. Staying in the light is the preferred course for those who prefer to maintain mental focus. It contributes to an feeling of isolation and helplessness that adds to the sense of terror. Sanity degrades while in the dark, causing the scene to shift like the webs of light across sands under shallow water as sounds intensify, controls are muddied, and eventually insects crawl across your field of vision. Visual cues are also crucial to reinforcing the sense of terror, as Daniel's vision is affected by ghastly sights and revelations of gruesome acts to which his previous life was connected. On the soundtrack, scratches, clicking and footsteps from unseen spaces imply an expanse of unknown rippling just beyond the limits of your perception. The sensation is created by a combination of implied and observable events. Yet what really adds a quality of unsettling authenticity to the tale is the unshakeable feeling of pursuit and inevitability of some kind of horrific climax. By itself the story is strong enough, and told effectively assuming you take the time to explore and pick up a majority of the notes. ![]() Story-wise, though, the game establishes a gripping plot as you try to help Tasi investigate the truth about her and her companions’ fates.What follows is a tale told mostly in flashback as you' re beset by ghostly visions and uncover journal entries on dimly lit desks that tell of scientific expeditions that lead to the discovery of ancient terrors. However, its horror elements can feel forced and awkward at times as there’s no real fail state for you to worry about when you botch up enemy encounters. Loss is more than poignantĪll in all, Amnesia: Rebirth is a nice sequel that directly references the events of Amnesia: The Dark Descent. This sadly downplays the game’s atmospheric horror elements, though, and makes the 8 - 9 hours of gameplay a bit tedious. Additionally, when you get killed by enemies, the game reloads you a bit further into the story-allowing you to bypass that same enemy. However, if you’d like less horror, you can enable Adventure Mode. You also have to calm Tasi down whenever her fear level rises and she starts hallucinating. This is on top of managing your limited resources, too. ![]() Aside from that, you can’t fight against dangerous creatures again so you must either run or hide. This also helps in figuring out the various puzzles you’ll encounter. Thus, exploration is key to understanding the plot and progressing through the game. Similar to the first game, your character can’t remember the events leading up to their first starting point. Using her wits, she must venture further into the dark depths of the desert’s caverns and confront the strange memories slowly coming back. ![]() ![]() She finds herself in a plane crash and all of her companions missing, as well as her husband Salim. The story of Amnesia: Rebirth revolves around the sudden isolation and memory loss of Anastasie “Tasi” Trianon, a French archaeologist who had been on an expedition to Africa.
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